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Old Mar 10, 2009, 10:56 PM // 22:56   #1
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Default Another use for everlasting tonics

It is hard anough to get everlasting tonics from chest or they cost alot from other players so why not make them more useful then using them in towns. Let us use them outside of towns and make us look like the creature. Also make it if you double click on it again it changes you back into yourself. Other than the everlasting yuletide and the everlasting transmogrifier because they make us into a human anway. We all know that arenet can make skills that change are skills so why can't they do that for tonics . One last thing before i give a example if you use the tonic again it will turn you back into your human form.

Ex:
Abyssal
Skills:
Earth Shaker(elite)
Crushing Blow
Crude Swing
Mighty Blow
Yeti Smash
Flail
For Great Justice
Resurrection Signet

Health:700 I don't know the actual number but it seems good.
Energy: 25 Once again i don't the know the actual number.
Armor:100vs all dmg +20 vs physical damage.
Knock down on criticals
Attritbutes:
14 Strength
16 Hammer Mastery
All Attritbutes are set to 0 other than the tonics.

Please be welcome to comment on my idea and even make skill bars for the other tonics or even the one i used for a example.

Last edited by Undead King Knight; Mar 10, 2009 at 11:25 PM // 23:25.. Reason: Bad grammer
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Old Mar 10, 2009, 11:05 PM // 23:05   #2
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So you want to play as a Warrior when using your Mesmer because you suck at playing Mesmer, and/or can't find a PUG that will take a Mesmer?

/unsigned

Would require a HUGE amount of time for Anet to do this, would cause MASSIVE balance issues, and isn't needed. I wouldn't even want it, as I find it more fun to make my own builds instead of using pre set ones. Ursan sucked, so does this.
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Old Mar 10, 2009, 11:19 PM // 23:19   #3
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I can just see the pugs in elite areas:

GLFM NEED 2 ABYSSALS 3 BOREALS AND AN OOZE NO NOOBS

Worst idea ever.
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Old Mar 10, 2009, 11:19 PM // 23:19   #4
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/never signed
horible idea i hate the fact that they made me use a pre set skill bar in the wurms i wish they would have given the worms at least 1 skill per profession and like 8 other skills.
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Old Mar 10, 2009, 11:26 PM // 23:26   #5
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I think everlasting tonics should be able to be put in your HoM.
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Old Mar 10, 2009, 11:29 PM // 23:29   #6
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I think it would be fun to be able to use them outside of towns and outposts.

As for the complete transformation of health, armor, skills, attributes: Do not want. Simply because an item of this rarity shouldn't be able to produce such a unique effect. Just use a summoning stone.
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Old Mar 10, 2009, 11:29 PM // 23:29   #7
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Wow didn't think people would hate the idea. All i wanted was a way to use tonics outside of towns without paying 500e+ for a everlasting yuletide or everlasting transmogrifier tonics.

Fine how about this? Make all tonics useable outside of towns it can be done because of the yuletide and transmogrifier tonics.

Last edited by Undead King Knight; Mar 10, 2009 at 11:31 PM // 23:31.. Reason: didnt want to double post
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Old Mar 10, 2009, 11:41 PM // 23:41   #8
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I don't get the 'All i wanted was a way to use tonics outside of towns without paying 500e+ for a everlasting yuletide or everlasting transmogrifier tonics.' What has turning you into a monster got to to with lowering the price? It would only increase.

Oh, I get it now, you want to use Tonics outside of town, and because the yuletide and transmogrifier are the only ones usable outside of town.... you came up with your original idea.

Well, /signed for your second idea I guess...

Last edited by Arduin; Mar 10, 2009 at 11:43 PM // 23:43..
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Old Mar 10, 2009, 11:54 PM // 23:54   #9
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What is with the bashing of my idea shouldn't it be where you guys give constructive critism? Yes i want to use tonics outside i think it be fun to be a abyssal running around killing stuff. Also i do have a tonic so im not really worried about the cash to get one.
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Old Mar 10, 2009, 11:56 PM // 23:56   #10
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Tonics outside of towns? Yes.

Tonics that have special abilities? No.
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Old Mar 11, 2009, 12:13 AM // 00:13   #11
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Quote:
Originally Posted by Undead King Knight View Post
What is with the bashing of my idea shouldn't it be where you guys give constructive critism? Yes i want to use tonics outside i think it be fun to be a abyssal running around killing stuff. Also i do have a tonic so im not really worried about the cash to get one.
Okay. Your primary idea is bad because a player would be able to constantly change his build while outside town. Need healing? Stay in your human form. Want to bash? Become an Abysall. Want to nuke? Become a Phantom. Imagine a whole team doing this.

Your idea is changing a basic mechanic in GW. The only time the Dev's deviated (nice one huh) from this, was with the Norn Form skills, and we all know how that ended.
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Old Mar 11, 2009, 12:14 AM // 00:14   #12
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Know that i look at it yes probly a bad idea but fun looking though Im going with tonics outside of towns thing now.
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Old Mar 11, 2009, 12:16 AM // 00:16   #13
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Quote:
Originally Posted by Undead King Knight View Post
Know that i look at it yes probly a bad idea but fun looking though Im going with tonics outside of towns thing now.
Which I will gladly /sign
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Old Mar 11, 2009, 12:17 AM // 00:17   #14
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maybe using out of towns/outposts isn't too bad

but a default set of skills and attributes is a bad idea.

on second thought, I don't think using out of towns is a good idea either.
hmm
/undecided
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Old Mar 11, 2009, 12:25 AM // 00:25   #15
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I would agree with a PvE that lets you turn into an enemy, keeping appearance and skills, but with relative attributes, health, armor, etc... to your level.
If foe has level 16 and you have 20, you get level 20 armor, attributes and HP.
If foe has level 24 and you have levle 17, you get level 17 armor, attributes and HP.
Ah, and it won't copy monsters kills.

Deadly Disguise
E:15 C:2 R:2
Hex. If target foe is not a boss and dies under the effect of this hex, you take the appearance, skills, weapon and relative armor and attributes to your level for 120 seconds. (Not linked)


But tonics? They are just festival stuff.

Last edited by MithranArkanere; Mar 11, 2009 at 12:35 AM // 00:35..
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Old Mar 11, 2009, 12:32 AM // 00:32   #16
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I don't even think this is possible, let alone wanted. Tonics are already coded and to turn the functionality to become a "costume" *which is a different thing - costume being what costume brawls/BMP are, tonics are... tonics.*.

While the coding does exist for giving us "locked decks" via "costumes" *again, not the same as tonics*, to change tonics to act as costumes would be taking time of devs which I don't think they would want to do that, just to add in a item version of Ursan.
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Old Mar 11, 2009, 12:39 AM // 00:39   #17
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I'd sign for the idea of using them outside of towns (I'd sign that for all tonics to), but the idea of them giving you highly enhanced special abilities and health... I have to say that's just a downright bad idea. :/

/sign for outside of town use.
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Old Mar 11, 2009, 12:41 AM // 00:41   #18
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Quote:
Originally Posted by SmartBomb View Post
I think everlasting tonics should be able to be put in your HoM.
/signed!!!

As for the monster tonic idea... /unsigned
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Old Mar 11, 2009, 12:51 AM // 00:51   #19
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This could be very cool but needs balancing!

It could be all tonics not just everlasting, all could have some special abilities, but there have to be major drawbacks to that. They shouldn't be just Portable Ursans(tm) but they could do some fun stuff.

Balancing ideas:
1. Short duration => 30seconds max.
2. Very long cooldown after using one tonic outside town when you can't use any other tonic. At least 5 minutes, possibly even more.
3. Major penalty when effect ends => for example HP down to 50 (like after Shadow Form ends) and Blackout for at least 7 seconds => If you use it during a serious fight, you're screwed.
4. Low power level:: They shouldn't change the way PvE is played, they shouldn't work like another consumable buffs to be used in harder situations, we got more than enough of those already. So their abilities shouldn't really help the party or make you stronger to survive heavy beats you wouldn't without them - don't increase hp/armor or attributes!
5. Can only drink when outside combat (resting state) - this is important part, or people could use a tonic after using all their skills to get a few more.

So they would remain practically useless, only new use would be drinking one and quickly stomping some low level mobs before it ends, for pure fun.

Only after so many restrictions I would really love the idea.

Balance matters, even in PvE.
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Old Mar 11, 2009, 12:55 AM // 00:55   #20
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/signed for having all tonics work outside, because I'm only 1/3 of the way to a Yuletide :P, and less towards a Transmogrifier
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